Technology in the Classroom
Any Texas teacher, student or administrator can submit a proposal to improve the state's K–12 education system, and enter for a chance to win thousands of dollars and an all-expenses paid trip.
Since 1999, the American Academy of Pediatrics (AAP) has recommended that children under 2 years old should not be watching any kinds of screens — TV, tablets or smartphones. But the academy changed its mind and issued different guidelines Friday, stating that live video chatting with another adult, and with adult supervision, is fine. Also, for infants and toddlers age 15 months to 2 years, some small studies indicate that they can learn new words from touchscreen, educational media, as long as parents are watching alongside to help.
The New York State Education Department selected Teq to provide Continuing Teacher and Leader Education (CTLE), with 15 NY schools set to roll out the programs.
Impressive, interactive 3D models augment classroom learning
The mobile app that allows access to the open source learning platform has launched a new version, 3.1.3, that makes it easier to use in areas with little or no web access.
A recent report by the National Association of State Boards of Education finds that states and policymakers need to address privacy protections for school surveillance and its potentially negative, inequitable effects.
It wasn't enough that yakkers had to add personal handles and profiles starting last August. That made their posts less about saying whatever was on their mind in complete anonymity and more about finding and connecting with others in their current geographic locations. Now users of mobile app Yik Yak face the ignominy of being truly discoverable.
One of the best funded, most technology-infused private school systems in the country will shortly begin expanding use of its digital platform in additional private schools to test its educational approach within three different pedagogical approaches.
MasteryConnect has added an evidence capture feature to the teacher app it released in July.
Manassas Park City Schools in Virginia recently received an Extreme Exemplary School Award from Extreme Networks.
A new national survey of technology use by children under 6 indicates that 85 percent of parents allow their young children to use technology in the home. More than three quarters of parents surveyed said they use tech along with their children on a daily basis for up to two hours, with television, tablets, smartphones and computers the most frequently used.
Motivis Learning, a New Hampshire-based ed tech company, is launching a new learning relationship management (LRM) system, which is a next generation, cloud-based software platform for educational institutions.
Two years after Teaching Matters shifted its focus to competency-based professional learning, this non-profit that works on initiatives to increase teacher effectiveness, especially in urban public schools, has issued a 17-page report that profiles use cases from its work in three teacher leadership training programs and four lessons it has learned from those experiences.
Global sales of 3D printers will more than double from last year to 2016, growing 108 percent from 219,168 shipments to 455,772, according to a new report from Gartner.
A new, free virtual reality program allows users to explore just what happens as climate change kills off coral reefs.
Useful reference tool with voice recognition and daily updates
Google for Education and Gallup, a research and consulting company, have published new reports on the status of computer science education in the United States.
Less than a month after the Flipped Learning Global Initiative announced a new certification track, the organization has its first group of 16 credential holders.
The global classroom displays market is expected to grow at a compound annual growth rate of 30.04 percent during the period 2016-2020, according to a new report by Dublin-based firm Research and Markets.
Apple has teamed up with Wonder Workshop to teach students Swift, Apple's easy-to-use programming language.