Technology in the Classroom

Walk And Learn With Dinosaurs

Tech and Learning News - Wed, 11/26/2014 - 19:00
Awesome time travel adventure lets kids walk with the dinosaurs

Illuminations: Button Trains

Tech and Learning News - Wed, 11/26/2014 - 15:00
It's filled with terrific lesson plans for pre-K through high school students.

Writing Fix: Taking the Un out of Unwritten

Tech and Learning News - Tue, 11/25/2014 - 15:00
The Northern Nevada Writing Project offers dozens of lesson plans and activities to help teach writing.

Great Graphics and Clever Design Enhance Alphabet App

Tech and Learning News - Mon, 11/24/2014 - 18:00
Clever interactive games introduce letter sounds, action words

Thanksgiving Interactive: You are the Historian

Tech and Learning News - Mon, 11/24/2014 - 14:00
What really happened at the First Thanksgiving?

PhET™ project: Designing Effective Activities for Use in K12

Tech and Learning News - Fri, 11/21/2014 - 18:00
The PhET™ project at the University of Colorado offers fun, interactive, research-based simulations of physical phenomena.

Guiding Your District to More Effective Resource Management

Tech and Learning News - Fri, 11/21/2014 - 10:00
This free white paper will help districts manage the thousands of mobile devices they are purchasing as well
as keep track of all other assets from textbooks to band uniforms.

Kids Build Fluency in Core Math Skills With Fun App

Tech and Learning News - Fri, 11/21/2014 - 07:00
Variety of activities with built-in scaffolding make this an engaging and effective practice tool.

Elementary School Robotics Teams Compete in Michigan

T.H.E. Journal News - Thu, 11/20/2014 - 18:05
One of the first FIRST Competition qualifying rounds for elementary school robotics teams takes place in Grandville, MI, a hotbed of robotics activity.

NOAA’s National Ocean Service: Currents

Tech and Learning News - Thu, 11/20/2014 - 18:00
NOAA provides a comprehensive site that explains ocean currents.

Oakland USD Beefs up Network for Personalized Learning

T.H.E. Journal News - Thu, 11/20/2014 - 17:44
The Oakland Unified School District is improving its broadband infrastructure to better support personalized learning curriculum and applications.

Report: Teachers at Low Income Schools Lose Teaching Time More Than Peers

T.H.E. Journal News - Thu, 11/20/2014 - 17:02
A new study from the University of California, Los Angeles has found that teachers at high poverty schools are more likely than their peers to report lost instruction time owing to poor access to technology, libraries and qualified substitute teachers.

Boardmaker Releases iPad App for Students with Speech Disabilities

T.H.E. Journal News - Thu, 11/20/2014 - 15:55
Boardmaker, a company that produces technology to help students in special education classes overcome speech, language and learning issues, has launched a new iOS app, the Boardmaker Student Center app.

Survey: Admissions Officers Check Social Media Pages, Students Don't Care

T.H.E. Journal News - Thu, 11/20/2014 - 13:36
Two surveys by Kaplan Test Prep find respondents saying admissions officers are more likely to check applicants' social media activity but that students aren't worried about what they'll find.

Kuka Debuts Robotics Certificate Program

T.H.E. Journal News - Thu, 11/20/2014 - 12:43
Kuka Robotics has debuted a program designed to help high schools, community colleges, universities and vocational schools offer a certificate based on robotics, Kuka Official Robotics Education.

EdX Joins ConnectED To Deliver MOOCs for Free Teacher Training and AP Prep

T.H.E. Journal News - Thu, 11/20/2014 - 11:59
MOOC nonprofit edX has signed on for ConnectED, the White House's program to connect "99 percent" of America's students to broadband and high-speed wireless in schools and libraries and improve the skills of teachers through the use of technology.

#Gamergate—and what it means for gaming in education

eSchool News - Thu, 11/20/2014 - 00:00

Game designers, MIT, professors weigh in on what educators need to know about the controversy, and how it applies to classroom practice

Games, but especially games for education, need to allow for gender equality and freedom of expression, say gaming experts—two critical game design components needed in the fight against Gamergate’s revelation of misogyny in the gaming industry.

Gamergate originally began as a hashtag in social media after an independent game developer’s ex-boyfriend made public allegations against her regarding a close relationship between the developer and a journalist in exchange for positive press, which was later proven false.

Since then, the controversy has escalated to reveal what many in the gaming industry say is a bias against women in gaming, evidenced not only by death and other malicious threats made against female game developers and female game players, but also by the male-heavy themes in many of today’s commercial games.

Considering that more classrooms and educators are now incorporating gaming into education, never has the controversy surrounding Gamergate and the bias toward women in gaming been more relevant in education, says gaming experts.

But to understand gaming’s standing in education, the gaming researchers and developers at MIT’s Education Arcade say that educators must first understand gaming in the context of an equal right’s movement.

For example, though bias against women is not exclusive to gaming, “digital gaming, like computer science and other STEM fields, is another one of those fields that have long been unwelcoming to women and other marginalized people for a variety of historical, social, economic, and accidental reasons,” said a spokesperson for the Arcade. “However, in terms of people playing games, we do not see that sort of numerical bias. Gaming is more openly diverse than it ever has been before.”

The problem is that the diversity in players doesn’t translate to diversity in representation within most commercial games.

According to Sherry Jones—a Philosophy, Rhetoric, and Game Studies instructor at the University of Colorado, Denver, as well as game studies facilitator for the Metagame Book Club at ISTE’s Games & Simulations Network—the reason most commercial games favor one gender [male] over another is because of the misogyny prevalent in the game design industry.

“Most games heavily favor the male experience because there’s this perception by game studios that most gamers are male and that this is what sells. Most game studios then hire all-male game designers,” she said. “That’s why you see all these independent game developers—who are mostly women—go outside of the AAA game studios, since there’s no pressure to conform to the solely-male experience.”

(Next page: Biggest mistake game developers make when it comes to designing for gender.)

Pearson To Debut New Social Studies Programs

T.H.E. Journal News - Wed, 11/19/2014 - 19:48
Pearson will debut new social studies programs aimed at improving student engage at the secondary level.

Create Beautiful Illustrations With Powerful Sketch Tool

Tech and Learning News - Wed, 11/19/2014 - 19:00
Beautifully designed digital sketchbook for any age

Study Guide: Beyond the Thanksgiving Myth

Tech and Learning News - Wed, 11/19/2014 - 18:00
See how the myth of Thanksgiving diverges from the truth when you read about the harvest ceremony the English held.